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The Apocalypse Challenge
updated for
FreeTime, Apartment Life, and
Mansions & Gardens

Sims 2   University Life   Night Life   Open For Business   Pets   Seasons   Bon Voyage  FreeTime  Apartment Life  Mansion Garden

New rules created October 31, 2009 by the kaleiope Apoca-borg
Restrictions written by smoothiequeen87
Flavor text written by BlueBerryPie360
Includes Podcast, BBS, kaleiope, clarifications and Apoca-borg Grammar Queen edits (conflicts underlined)

It's the super bowl and all across the region, people are watching. The whistle blows for half time and every Sim in the city goes to use the toilet. Every single toilet in the region is flushed at the same time. The resulting drop in water pressure causes the three nuclear power plants in the area to go critical and melt down, devastating the region. Thankfully, the founder is off at college when this happens, but when he returns to start his family, he finds a very different world he must survive in.

Rules:

The following is a set of harsh restrictions the family must obey. Each set of restrictions is tied to a specific career field. When a Sim reaches level 10 in that career field, that restriction is lifted. A single Sim may only lift one restriction in his or her lifetime.

Here are the restrictions you must obey:

The quote and paragraph in italics are the "flavor text" of the restriction.
The rules of the restriction are listed below.
What happens when you lift the restriction is listed in bold.

Hopelessness

"It is better to light a single candle than to curse the darkness."

The physical effects of the nuclear winter are clear, but it is only half of the devastation. The damage to the population's mindset and willpower has also been great. People are starting to give up hope and despair has begun to set in. People have no motivation to band together or leave the shelters they have made.

Once your founder reaches the top of a career, (ANY of the 25 careers, it doesn't matter which), he or she shows the region that the worst is over, and that things can and will begin to get better. A few Sims are even willing to risk traveling the streets to be with the regions new and only ray of hope. You may move-in/marry spouses for your founder and future heirs and redeem Family Aspiration Perks. You are still restricted to moving in only those who will contribute to the next generation.

Architecture

“Rome wasn't built in a day.”



The nuclear meltdown and resulting steam explosion contaminated the local area, including the buildings. Their structural integrity lost, many buildings simply collapsed while others were condemned due to heavy radiation. As the survivors cling to life, they resort to building basic shelters to protect themselves from the elements. Without proper knowledge of building safety requirements, these shelters were kept as simple as possible to avoid risk of collapse.

Making do with scraps of wood, carpet, metal, mortar, and bricks, survivors no longer dream of building beautiful abodes. As they rebuild, rumors of hidden meeting places pass from one to another and that the famous architect Howard Brady may have survived the explosion.

Once a great architect rises in the family, blueprints are drawn up to create safer homes for the survivors. With the construction company the architect started up, sights are set on rebuilding the community areas damaged by the catastrophe.

While the region is being rebuilt, Howard Brady reveals himself to the public; bringing with him his engineering prowess. Together with the newly arrived City Planner, the region begins to make use of the quality building supplies stashed at formerly secret locations. The Architecture Restrictions are lifted.

Dance

Amongst the toxic ash and hoardes of zombies lies a region of despair. Sims are not able to psychologically calm themselves enough to meditate. They are constantly off balance: either anxious or apathetic. Rhythm is lost to them and nobody even considers tapping their foot or humming. Stores containing stereo equipment have been cleared out by looters or destroyed in the wreckage. All dance left the region when the famous dancers fled.

Once a talented dancer rises in the family, and walks into a crowd of survivors, it took only a solid, steady beat. That beat wasn't made with an instrument or heard through electronic sound waves. The dancer simply started tapping a foot. The tap was accompanied by a bob of the head. Before long, someone joined in, mimicking the movements. The dancer added more complex moves as the line continued to grow.

Having been shown the steps, Sims of the region learned to dance once more. With rhythm restored, they reclaimed their physical and mental balance and were able once again to meditate and dance. The Dance Restrictions are lifted.

Entertainment

"All work and no play makes Jack a dull boy."

Before the incident, it was common for people to balance work and relaxation. Too much stress can make people snap if they don't find fun things like television, books, and the internet to keep them entertained. Now many of those things have been taken away by the disaster. Whether destroyed in the blast or lost in some other manner, the people of the region are left to themselves. How can anyone conceive of cracking a joke in such a dismal state?

The magic of frivolity has left the region. Inexplicably, Witch Thrones do not function at full power, either.

"Nothing up my sleeves! Presto, chango, magico!" Shouts the prestigitator. With a clap of the hands and a snap of the fingers, ribbons appear from thin air, dazzling the gathering audience. As the crowd begins to grow, the magician can't help but smile. "And for my next trick: I will need a volunteer from the audience." Excitement begins to spread while people both old and young gasp as the person is placed in a box and then sawn in half. But it was all a trick! Applause echoes across the land with the hope that by bringing a little fun into life, everyone can have a brighter tomorrow.

Sims clap their hands in surprise when they learn that a little slight of hand was all that was required to activate a Throne's full power. All Sims are now able to make use of the Witch Thrones. The Entertainment Restrictions are lifted.

Intelligence

"Trust no one."

The entire region is devastated. Zombies, bandits, motorcycle gangs, and other horrors roam the land, mercilessly taking from those that try to rebuild. Locked behind closed doors and barred windows, many pray that the evils roaming the wastes never find them. When something starts banging at the door and eerie shadows loom through windows, terror grips the heart. Is that a call for help? Is someone begging for their life, hoping, praying that someone will save them? Or worse? Could it be a group of bandits, waiting for someone to unlock that door so they can break in and take whatever they please? Everyone's afraid of what's waiting for them outside.

People have no choice but to make do with the limited goods provided by the only trusted supplier in the region. People sit and hope, waiting for the day when they can trust again. No one asks questions and no one exchanges packages. Sims do not venture from their homes without an escort, except to go to work or school.

Out of the shadows shines a light. While they work in secretive and mysterious ways, the recently re-instated SCIA brings trust back into everyday living. With thoroughly checked out agents filling the ranks, operatives are sent out to clearly distinguish friend from foe. Information travels quickly and soon everyone knows who is trustworthy and who is not.

As the paranoia fades, a sense of community blossoms. Sims ask questions of their neighors to learn about them. Gifts are no longer looked upon with suspicion. No longer paralyzed with worries about bandits and looters, Sims find ways to furnish their homes more comfortably. The Intelligence Restrictions are lifted.

Oceanography

“You will suffer.”
Poseidon, The Odyssey
The fallout didn't just bury the land in toxic ash, it contaminated the local waterways. Whole populations of fish were poisoned. Marine life suffered in the ocean areas contaminated by the toxic flow. The hot waters disturbed weather patterns in even far off places.

In the darkest depths of the deep, an old god's rage runneth over. The forgotten Poseidon unleashes his wrath upon the region, cursing the minds of the people. No one knows what they want or fear anymore.

Once a member of the family tops the Oceanography career, the Hand of Poseidon dons diving gear and plunges into the murky abyss. Beseeching the old water god to forgive the populace, The Hand of Poseidon asks how to restore the waters and correct the weather patterns. His anger quelled, Poseidon bestows a boon of knowledge to the Hand.

The Poseidon Project is born and opens its doors; explaining to all what must be done to revive both fresh and salt water. The ingredients for making Smart Milk and Elixir of Life are once again available to Simkind. Endangered marine life gain in number due to an intensive breeding program, and there have even been sightings of newborn whales! The Poseidon Project works to re-establish ocean currents and tides, using artificial means to stimulate them until the natural balance is fully restored. This artificial method has given way to a hint of winter thaw. Seeing the progress the people are making, Poseidon restores their minds with the wave of his trident. The Oceanography Restrictions are lifted.

Additionally, the new Hand of Poseidon takes a diving expedition to discover the Lost City of Atlantis, discovering in the ruins a special object used by its citizens in ancient times. You may choose one Aspiration Reward to unlock and use, even if Alien Technology is still in place.

Music

The skies are dark and packed with clouds
No more concerts, no more crowds
The land sleeps in a blanket of snow
Waiting for the start of the show
All that's missing is the lead
For the land to wake and take heed
Blast Mother Nature’s eardrums out
Show grandfather winter what you're about
Make the existence look and nod
To the emergence of the Rock God

With a mighty chord and a mighty roar
The icy grasp of winter is no more


All of the Music restrictions are lifted.

Education

All the major school systems are in ruins. Education has all but gone from the region. All that remains is a small gathering of teachers in a safe house to teach younger Sims the basics.

The Sim who becomes an Education Minister rebuilds the region’s educational system, and even restores the old college back to its former glory. The Education restrictions are lifted.

Adventure

There is a particular energy around certain objects that gives them special properties. Objects with this energy are frequently given out as career rewards to Sims in various businesses. Ever since the Apocalypse, these objects have suddenly lost this energy and have become useless. While many are baffled by this, there are a few theories. It is said that the stone of Unga-Nunga is the key to the energy that makes Career objects work so well. This stone was being held at the Sim City museum, where it powered the city's reward objects as well as slowed the EQ decay of the city's population. In the chaos of the meltdowns, somebody stole the stone.

The Sim who reaches the top of the Adventure career locates the stone's thief, the nefarious Dr. Vu. In a daring raid of Dr. Vu’s lab guarded by pirates, ninjas, ninja-pirates, pirate-ninjas and chartered accountants; your Sim makes off with Dr. Vu’s ill gotten gains. In addition to recovering the stone of Unga-Nunga, your Sim makes off with top secret technology Dr. Vu had hidden at the base.

The Adventure restriction is lifted. In addition, you may choose a single Aspiration Reward. You may now place and use this Aspiration Reward, even if Alien Technology is not yet lifted. This can only be done once, by the Sim who lifts Adventure.

Gamer

There are some structures that are built so securely, even a nuclear blast cannot damage them. Presidential fallout shelters, bank vaults . . . and MMO servers. The servers to a widely popular MMO were located in the region and of course survived the fallout without a scratch. The servers even have their own power supply. The problem is, the region's broadband connectivity was destroyed during the blast. While the region may be in ruins, the rest of the country is fine. The MMO's popularity is so big, that people resort to using dial-up connections to play their favorite game. The result is that the region's phone system is locked up and unusable, as connections to the servers flood the phone systems. The only time this eases up is during the Server’s weekly downtime.

Your Sim has a brilliant two part plan. After becoming a Game Designer, your Sim first creates a new MMO, and bases the servers out of the region. Second, your Sim masters the current MMO, and PK every single player on the servers constantly. People get so fed up and frustrated with the current MMO, they go looking for a new one to play. Your Sim’s new MMO becomes all the rage.

The server load that once tied up the phones is now gone. The Gamer restrictions are lifted.

Journalism

While there are many newsworthy events going on at ground zero, there are barely any news reporters to cover it. As a result, the local newspaper has become even less useful than before. While the newspaper continues to be delivered every day (the paper carriers were zombies even before the disaster), its content has become almost nothing.

Once a Sim becomes a Media Magnate, the the local paper is restored to its former glory, allowing the few industries left to announce their full job postings. The Journalism restriction is lifted.

Law

The law in the region has all but vanished. There are no checks, no balances. While the threat of lawsuits has dropped, all the GOOD things with the court systems have vanished as well. Without law in the region, even the greatest people cannot permanently restore parts of society.

The Sim who becomes The Law restores the code of laws to the region, and the foundation is set for other parts of society to be restored. The Law restrictions are lifted.

Service Pet

The combined stress of living in fallout and the lingering radiation in the air has had a terrible effect on the minds of the elderly. Older minds decay faster and senility sets in early and badly. Surviving to elderhood in this new world is both a blessing and a curse.

Once a Pet reaches the top of the Service career, it helps the household's elderly. Interacting with a trained Rescue Pet heals the mental and emotional damage done to the minds of the Elders. They are slowly helped out of their cloud of senility and brought back to reality by their furry friends. The Service Pet restriction is lifted.

Showbiz Pet

Life in a desolate world is harsh to Sims of all ages. Younger Sims find the new world they are growing up in not only scary, but mind numbingly boring as well. With no entertainment for kids and teenagers, concentrating on work is very difficult.

Once a family pet becomes a Star, it provides some much needed entertainment to the household's youngsters. With their minds stimulated, they can finally focus on school work and learning. The Showbiz Pet restrictions are lifted.

Security Pet

Zombies, mobsters, anarchists, burglars . . . there is a lot out there that can get you. Even if these threats don't directly harm Sims, the fear of them does. A thick blanket of paranoia has spread over the region. Sleep does not come easy to a fearful mind, and the idea of these bad guys out to get them is enough to keep most Sims awake at night.

Once a family pet is inducted to the Pet Corps, Sims begin to rid themselves of paranoia and get in the habit of sleeping soundly at night. The Service Pet restriction is lifted.

Business

"Your money is no good here."

The chaos in the region set off by the power plant explosions has broken down the basic economic fabric of society. The value of a Simolean varies wildly from place to place. All major markets have been destroyed or looted dry. With the economy of the region in shambles, people are unwilling to go shopping. The only thing that sells well are stories from survivors, as media outside the region is hungry to know what happened and what it is like to live in such a land.

Once an economic leader from the family rebuilds the economic structure of the region, the Business restrictions are lifted. In addition, the Open/Closed sign may be purchased and used from the Miscellaneous Decorative category. The old-style cash register may be purchased from the Electronics tab, even if these items are still restricted otherwise.

Law Enforcement

"Go ahead and call for help, nobody will listen."

The local police and fire departments are in shambles and unable to do their job. A strong air of anarchy and lawlessness has swept the region. Violent gangs of anarchists prey on the old and weak. Torch wielding mobs seek out any signs of witchcraft.

Once a brave hero from the family emerges, the streets are cleaned up and order is restored, allowing police and firefighters to once again help people. The Law Enforcement restrictions are lifted. The smoke detector and burglar alarm may be purchased and used, even if the Science restriction has not been lifted.

Medical

"It's the dark ages once again."

The plumbing has been severely damaged in the region. Water brought to the house is dirty and unsanitary. To make things worse, local drug stores have been cleaned out by looters.

Once a leader in the medical field emerges from the family and leads the Red Cross restoration effort, clean running water is restored to the region. Supplies of medicine and contraceptives are now available to the people who need it. The Medical restrictions are lifted.

Culinary

"Hunger is the best spice."

The gas lines and power grid have been severely damaged. Running a gas stove or electric appliance carries too much of a risk. The radiation levels are too high to risk using a microwave either. Food is scarce. The quality of the food the Sims can get is very poor and can bring illness to some. Coffee is now scarce in the region due to supply cuts. Fresh food is non-existent.

Once a Culinary master emerges from the household, new ways are invented to preserve food. Sims learn better ways to cook the artificial food and how to rewire home appliances so they can be used again. They also open up supply chains to coffee growers. All Culinary restrictions are lifted.

Apoca-Borg Life of Crime Proposal
(replaces Protection Payments)

The local organized crime family has taken advantage of the lawlessness in the region and infiltrated the regional Customs agencies. Using bribery and intimidation, manifests are falsified and a blind eye is turned as Joey “The Comb's” goons hoard the best quality goods for themselves. The meager remains are all that's allowed to be sold to the general population.

Joey has one weakness; he's afraid of animals. If a Security Pet enters the Pet Corps and guard dogs are installed in the mattress warehouses, Joey must relinquish control over all bedding in the region.
  • Only the lowest-rated objects of each category/subcategory/object type in Buy Mode are allowed, even if their respective careers have been lifted. There is limited availability of even these items - if anything breaks, leaks, clogs, etc., you must fix it, not replace it.
  • You may sell and rebuy your fridge once per week to replenish the food.
  • Only members currently in the Life of Crime career may use the Lie Finder object.
  • Because the mob controls the remaining production centers, they don’t take kindly to the family having too many crafted items. You may have only 1 crafted item of each type (from the toy bench, robot bench, flower bench, cauldron, sewing machine, or pottery wheel) on the lot or in inventory at a time.
  • The first household member to rise to the top of the underworld becomes part of the "family". With the cunning of a true Criminal Mastermind, your Sim convinces Joey there is more profit to be had elsewhere, and the way to full commerce is unblocked. Sims may now purchase high quality goods and keep as many crafted items as they like.

    If you choose this Life of Crime Method, the Cheapest/Lowest Rated Item rule is removed from Intelligence.

    Life of Crime (Pinstar's Original Options)

    "Nice place you have. I'd hate to see anything bad happen to it."

    The local organized crime family has taken advantage of the lawlessness in the region to set up a protection racket. Joey "The Comb" and his goons force people to pay hefty sums to ensure nothing "bad" happens to what few possessions they have left. While some try to fight the mob, most just give in and pay.

    Life of Crime, Method I

    Life of Crime, Method II
    If you find the replacing of items on the lot for the Life of Crime restriction annoying, you may follow this alternative method.

    Life of Crime, Method III

    The first household member to rise to the top of the underworld becomes part of the "family". While the household does not get a cut of the profits, they no longer have to pay any protection money. The Life of Crime restriction is lifted.

    Military

    "The government advises all citizens to lock their doors and remain indoors."

    The mobs of radiated zombies wandering the streets make it unsafe to travel anywhere but a select few highways. Neighborhoods are scattered as nobody is willing to risk traveling just to visit with friends. The roads to and from local colleges are blocked. Your founder just barely made it back to the neighborhood.

    Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the Military restriction is lifted.

    Athletic

    “Only the strong survive.”

    The radiation in the air weakens muscles and bones. As a result, muscle degeneration has set in. Even simple physical tasks have become impossible.

    Once a Sim joins the Hall of Fame from the "Mutant League Football" arena, new training techniques are invented to overcome the muscle degeneration set in by the disaster. All Athletic restrictions are lifted.

    Slacker

    "White hot iron, red hot iron, cold black iron. An Iron taste and iron smell, and everywhere an iron sound." -Bleakhouse

    With government regulators unable to enforce fair labor laws and the remaining businesses able to mistreat their workers who are desperate to keep their jobs, standards of employment have gone down the drain.

    Once a Sim from the family becomes a Professional Party Guest, a huge party is hosted with all the leaders of industry in attendance. Little do they know that the federal labor enforcement agents have also been invited. Confronted by the federal agents, the labor leaders agree to follow the proper labor laws. The Slacker restrictions are lifted.

    Science

    "Any sufficiently advanced technology is indistinguishable from magic." -Arthur C. Clark

    Without the flawless power grid and advanced electronics companies of modern day, the high tech gizmos that were once relied upon have slipped out of the population’s reach again. Technology has taken a step backwards.

    Once a great scientist emerges from the family, the knowledge of known technologies is restored to the area, so the gizmos may be produced again. The power grid is repaired enough to use these gizmos and gadgets in the house. There is also a breakthrough in technology, the invention of something that mirrors technology gained from the aliens. You may choose 1 type of Aspiration Reward object. Any Sim may now buy and use that one type of aspiration reward, even if you haven't lifted the Alien Technology restriction. Only the Sim that lifts the Science Restriction may invent one Aspiration Reward. Other Sims reaching the top of the Science career will not invent additional Aspiration Rewards.

    Politics

    "Democracy is said to be the worst form of government, except for all the others that have been tried."

    The political scene is a mess, more so than it normally is. Local officials are haggling over the how and when supplies are sent to the region, while the citizens suffer. Corruption is rampant and waste is constant. The mayor has restricted the supply of building materials in an effort “conserve” them. Harsh and unreasonable property laws have been enacted. What is left of the police force seems oddly motivated to enforce this building law in particular while turning a blind eye to the looting and anarchy.

    After a great political leader emerges from the family and takes over the office of Mayor, political corruption is cleaned up. Building supplies from other parts of the country are shipped in and distributed to those who need it. The corrupt ‘housing permit’ laws are repealed. The prestige and notoriety gained by the family allows them to sway the actions others, who see everybody from the family as a leader. The Political restrictions are lifted.

    Artist

    “Imagination is more important than knowledge” –Albert Einstein

    With survival on everybody’s mind, the arts have virtually disappeared overnight. People are more worried about finding their next meal than attending a concert in the park or buying art.

    Once a great Artist is produced from the family, a wave of culture is set off and art and music return to people’s minds. The Artist restrictions are lifted.

    Paranormal

    “One death is a tragedy. 1,000 deaths are a statistic. Stop bothering me before you become a statistic.” –The Grim Reaper

    With the death toll in the thousands, the Grim Reaper has been pulling long shifts. He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits. These spirits have disrupted the mystical energies, and all magical items have become mundane.

    Once a Sim from the household heads up a cult, they begin to perform rituals to calm down the angry spirits. With the spirits of the dead calmed, the Reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return. The Paranormal restrictions are lifted.

    In addition, you do not have to sell and replace beds for the Life of Crime restriction, as the cult leader has convinced the mob that doing so will anger the spirits. Graves may moved to any spot on the lot, even if the Political restriction has not been lifted. The special police of the mayor do not dare interrupt the cult’s funeral rituals.

    Natural Science

    “Why do they call it nuclear winter? Because everything is dead. The snow you see is toxic ash.”

    Any and all plant life in the region is dead. Nothing grows anymore. Natural and organic food is non-existent. With no plants to hold the soil together, the whole region is plagued with dust storms that block out the sun and whip across the land.

    Once a brilliant Natural Scientist emerges from the family, a plant serum is invented that lets plants use toxic ash as fertilizer without making the plant itself toxic. With this serum in wide supply, the region begins to return to life. Food can actually be grown again and people can have lawns. With plants once again anchoring the soil, the raging dust storms cease and the sky can once again be seen. All Natural Science restrictions are lifted.

    Show Business

    “It’s the end of the world and you’re wearing THAT?”

    Sims don't care about personal appearance anymore. They would rather be fed and safe than pretty. Cosmetics, hair care supplies, and clothing stores have all been cleaned out by looters or destroyed. Nobody wants to spend any money to bring these items back to the region. As a result, Sims' appearances have taken a turn for the worse, leading most to keep to themselves. Large gatherings, socials, brunches and parties have virtually disappeared. The social elite of the region have long since fled for greener pastures.

    Once a Sim from the house rises to superstar, they unleash their show, "Stylish Eye for the Zombie Guy" on the world. The Sims of the region, seeing radiated zombies shambling around looking 10 times better than them, gain a renewed interest in appearances. The profits from the show are used to bring fresh supplies of cosmetics, hair care products and stylish clothing to the region. "Fallout Wear" becomes a new trend across the country. Once Sims have bought their new threads and gotten all gussied up, they are once again confident enough to organize social gatherings and show off their new looks. Even some members of the social elite decide to return. All Show Business restrictions are lifted.

    Alien Technology

    “Earthlings are seen as quite primitive. It is a culture that still thinks digital watches were a pretty nifty idea. Pathetic.”

    Sim City has been using Alien Technology for over a year, gained from the crashed remains of an alien saucer. With the labs and factories that held this technology destroyed in the blast, the alien discoveries are once again a mystery.

    This restriction can be lifted in one of two ways:

    You do NOT have to lift this restriction in order to complete the challenge. Also, a Sim fulfilling this restriction can still fulfill one of the main 25.

    Once the Alien Technology is back in the family’s hands, either given to them by the aliens or reverse-engineered from a crashed space craft, they can once again gain benefits from it.

    Back to normal

    The skies clear, the zombies are gone. The power plants are repaired and life returns to normal. The family stands as a testament to a Sim’s will and ability to survive. The whole city owes a great debt of gratitude to the host of leaders and heroes that have emerged from the family. Congratulations!

    Your score is the total number of days that have passed since your founder returned from college. Even if you didn’t keep score, it’s impressive that you completed the challenge!

    Want an even harder challenge? Try this challenge again, except start your founder as an Adult.

    FAQ

    "What if I don't own Seasons?"
    You need to unlock Natural Science to calm down the weather enough to go on vacation.
    You need to unlock Life of Crime, as the mob has the missing charts and maps to go on a tropical vacation.

    "What if my Sims come back from vacation with more than 3 items with the Athletic restriction still in place?"
    The moment all the Sims get home, you must reduce their inventory size to 3 or less. Coming home with more than 3 items in inventory after vacation will not break the Athletic restriction.

    "Can I bring home items from vacation that are restricted back home?"
    No. Items that are still restricted on the home lot must be left on vacation.

    "Is there any limit to the number and length of vacations I take?"
    No, as long as you can afford it.

    "Can I invite Sims I meet on vacation as house guests?"
    Convincing a Sim to leave their vacation paradise to come visit a nuclear fallout zone is a pretty tough sell. In order to invite a Sim to visit, your Sim must either have a 10 charisma or a red heart with the Sim before extending an invitation.. Otherwise, Vacation Sims follow the same rules as townies and NPCs.

    “What happens if I break a restriction by mistake without lifting it first?”
    Technically you fail the challenge. However, small goofs won't cause you to fail as long as you fix them immediately. For example, if you move a couch before lifting the Athletic restriction, you can just move it back to exactly where it used to be when you realized your error and not fail. If you goof and forget to pay protection money, just pay it as soon as you realize. If a Sim autonomously does something that breaks a restriction (like playing games on the computer before you unlock Science) just cancel the action as soon as you notice it. You won't fail the challenge just because of that. Knowingly breaking an unlifted restriction (giving up) will cause you to fail the challenge.

    “Do you have any suggestions as to which restriction I lift first?”
    I have my personal favorite, but I don't want to say. The first two restrictions lifted (one by the founder, one by their spouse) have the largest implications. I'm curious to see what unique pairs of restrictions people decide to lift first to make the 2nd generation easier. All I can advise is that you look into what each restriction is really doing to you and decide which ones hamper your play style the most.

    “What happens if I receive an item from a Date or Outing that is still restricted?”
    You may keep the item, but you may not use it. You may sell it if you have lifted the Business restrictions. You may put it into inventory if you have room.

    “My Sim has already hit the top of a career field. Does that mean they are not allowed to go to another career?”
    Your sim can go to another career field, and even reach the top of it. However since they already lifted one restriction, reaching the top of a 2nd career path will not unlock its restriction. That doesn't mean they can't reach and stay at the top to earn the family money. Just remember that, unless the Slacker restriction has been lifted, Sims cannot return to their old careers.

    “What if my system can't handle a 5X5 lot?”
    Move your Sims to whatever size lot your system can handle and use the family funds cheat to reduce their money to the amount they would have, had they moved into a 5X5 lot.

    “What if I lift a restriction on an item when another restriction still says I can't use it. Can I use the item?”
    Unless a restriction specifically says you can use an item, even if other restrictions are in place, you must lift all the restrictions on an item to use it. For example, the Science restriction says you cannot use anything from the Electronics tab. The smoke alarm is in this tab, and thus restricted by Science. The Law Enforcement restriction also says you cannot buy or use Smoke Alarms. If you lift the Science restriction, but not Law enforcement, you are allowed to use electronic items but the Law Enforcement restriction still restricts the smoke alarm. If you lift the Law enforcement restriction, but not Science, you may use the smoke alarm. The text of the Law Enforcement restriction specifically says you may use the smoke alarm, even if it is still restricted by others. The same goes for actions. While lifting the Military restriction will allow you to invite anybody over, even for parties, you still have to lift the Show Business and Entertainment restrictions to have parties at all.